Characters may have a gift for magic. Some have no gift. Some have a gift in a single manner. Some have a gift in all 5 manners. How this is managed is setting specific. A character may have or acquire a magical Trait that describes their magic.
Using magic is like a normal Conflict but with a Spell in place of a Skill.
You must learn Spells before you can use them. When you learn a Spell it starts with a rating of 0.
In a magical test the GM complications are: Backfire, Unleashed, Madness, Hunted and Dissipation.
|GM Magic Complication||Backfire||Unleashed||Madness||Hunted||Dissipation|